Level Designer / Narrative Designer
mono_site.jpg

Exploring Mono

MONO

 Gameplay

Gameplay

 Hierarchy in Twine

Hierarchy in Twine

 Zoomed in Hierarchy in Twine

Zoomed in Hierarchy in Twine

 One of the passages in the Twine

One of the passages in the Twine

Vision

Sometimes, my brain makes these weird little connections in my head. I'll see a bird and think "Oh wow, a bird just like Angry Birds, that mobile game. You know what's a great mobile game? Threes! Just like in the show Three's Company." and so on. Without warning, I'll start talking about Janet Woods. Most people will have no idea what I'm talking about. I know this is inappropriate behaviour in normal society, but... sometimes you can create stories out of thin air.

Pitch

MONO is an interactive story based on the beautiful work of Mihoko Takata. Depending on your choices, you will decide the future of a newly formed couple.

Goal

Made in Twine, the goal was to create three unique story paths with a limited amount (twelve) of images that had no predetermined narrative link.